(Hello everyone, I’m doing alright. I’m just working on some long-form essays or being generally lazy because…Spring! Here, have some SCP stuff!)
I don’t think I have ever talked about these particular SCPs, but there is absolutely no shortage of creepy, disturbing, or just pantshittingly scary SCPs, so I should have plenty to talk about for the foreseeable future. Not sure what’s going on, but these SCP posts have become pretty popular, and I definitely want to write about them, but I also don’t want this to become SCP Central because there are far more knowledgable fans out there.
Two of my top favorite SCP Youtube Channels (with the kind of things you won’t find here) are The Volgun, and The Exploring Series, both of which specialize in some of the more obscure SCPs, and long-form readings of SCP stories. Be sure to check them out.
SCP 205: Shadow Play Demons
This one is somewhat complicated to explain. It consists of two large photography lamps that when shining on a blank white surface cast a shadowplay of the life of a young model. She interacts with friends and family and has an old-fashioned camera with which she constantly takes photos. Over the course of a few weeks, she meets a man and they date, and eventually have sex. He introduces her to a couple of friends of his, and she takes photos of their shared activities.
After a couple of weeks, she is shown developing the photos in her apartment, while her date sits in the other room, and she sees that the men she has met, including the one she has been dating are all demons with horns, which is something the viewers of the shadowplay could always see. She gets scared and tries to hide in her apartment but the demons find her and rape and kill her over several days. When they are done with her one of them looks over to the lamps, and approaches to turn them off.
But that is not even the creepiest part. If someone walks into the room while the shadowplay is occurring, makes a noise, turns off one of the lamps, or interrupts the activities in any way, that will disrupt the demon’s activities, attracting their attention to the viewer. One of the demons will approach the lamps, turn them off, and if the viewer remains in the room they will be beaten and killed. These events usually take place over thirty days, at the end of which the entire thing will reset.
The lamps are secure, but there is a certain amount of caution that needs to be taken. The lamps must be left on, or the room in which they are kept will be trashed for several days. If one of the bulbs goes out or needs to be replaced, which is common, it must be done early in the sequence of events. If this happens later in the sequence of events the room will be closed to all entry until the thirty-day period is up.
Yeah, this is an example of an SCP that is easily contained, and doesn’t actually harm anyone, but is still deeply creepy, and given a Euclid status because it’s not controlled, and cannot be stopped without bringing harm to the person who interrupts it. You can’t even warn the young woman of what’s going to happen, because, unlike the demons she meets, she remains completely unaware of the viewer. All the viewer can do is wait for the sequence to end.
SCP 145: A Dangerous Phone Call
This SCP is also pretty complicated to understand. There are a lot of questions. It consists of a standard push-button house phone. When it rings, whoever picks it up will hear a woman panicking on the other end, describing how someone is being tortured. The caller doesn’t respond to any statements or questions from the person who picked up the phone.
Once again that isn’t the creepiest part of this SCP. If there is more than one person in the room when the phone is answered nothing will happen. If there is only one person in the room when the call is ended that person will vanish. The next time the phone rings they will be the person being tortured in the phone call. The SCP has tried to come up with ways to trace the call, or interrupt the proceedings on the other end of the call, by sending people wearing tracking devices, carrying weapons (which simply end up being used against the person), and once, carrying an explosive which detonated just before they vanished.
I actually still have a touch-tone phone in the house, which occasionally still rings, even though the person it’s ringing for doesn’t live there anymore. I never pick it up though, because I think that would be creepy, and I don’t want to have to keep explaining to total strangers that the person they’re calling isn’t home.
SCP 1981: Cutting Up Reagan
This is an SCP that while not particularly complicated is pretty disgusting, and just plain weird. It’s yet another sequence of events that a person can only watch and do nothing, although no one is actually harmed during it. It’s a homemade video of a speech being given by the 1980s President Ronald Reagan to a meeting of Evangelicals. It’s his “evil empire” speech which I do remember hearing about at the time. This is a real speech that was given in Florida in 1983.
The first couple of minutes someone watches it nothing happens, but if you watch it to the end, or rewind and watch it again, the speech starts to get stranger and stranger. Reagan starts talking about things that make no sense given who he is talking to. Each time he goes off-script, his face gets cut or bruised. This only happens a little at first, but each time the viewer watches the speech his scars and bruises get worse and worse until it reaches the point where he is almost unrecognizable and the tape ends, usually around the 22-minute mark. if you rewind it and watch it again, he will deliver an entirely new speech that bears no resemblance to the first one and is sometimes about child molestation, cannibalism, ritual sacrifice, and torture. Sometimes he mentions future events that he could never have known about, and sometimes a black-robed and hooded figure appears in some of the background shots.
Now, it is entirely possible that some people watching this video wouldn’t be disturbing at all, as he was roundly hated by a large swathe of the American public. In fact, I hated the man with the passion of a thousand suns, and it was while under his tenure that I became more politically aware and active as a teenager, although I do think I would still be disturbed by watching him get his throat cut onscreen. Not because I cared about his life, but because watching violence is disturbing.
21 Reasons why People Might Feel Some Type of Way About Ronald Reagan:
SCP 599: The Missing People Town
SCP 599 is a tiny little town in the middle of nowhere. It’s not found on a map, and none of the roads that lead to it are marked, so you really have to either find it by accident or go missing, I guess. (The name of the town is redacted in reports), with a population of about 700 people, who are all very friendly to outsiders. What makes it so weird is that the inhabitants are all people who match the descriptions of people who have been listed as missing by the authorities, but only for the last ten years.
But once again, that’s not what’s so strange about it. When questioned all of the inhabitants insist that they have always lived in this town, with no memories of having been anywhere else, and will insist that you move into town and buy a house. Any refusal to do that is met with hostility, although so far, none of the inhabitants have ever been violent.
Any visitors to the town will be happily put up at the local hotel for free, in which there are no other guests, but there will be lots of noise as if there are. Visiting city hall will produce all manner of town records except there are no recordings of births or deaths. A field agent was brave enough to spend the night in town to determine what type of SCP they were dealing with. When he was asleep someone entered his room and rifled through his belongings although nothing was stolen. He kept being asked if he was thinking of buying a house, couldn’t find any maps of the town or newspaper archives, and the library was mostly empty. He did find the previous field agent who, of course, had gone missing. The former agent had no memory of him or of working for the SCP, and had a family, with a wife and a five-year-old child, even though the agent had only been missing for a few months.
The agent further discovered that no one has ever died in the town. There are no mortuaries, funeral homes, cemeteries, or even a hospital. The water and gas systems aren’t hooked up to anything. When the agent tried to leave the town it was like that scene from The Truman Show with the town or fate or whatever throwing increasingly absurd obstacles in his path. Door locks getting stuck, losing the whereabouts of his car, a wild thunderstorm, inconveniently closed off streets, broken cars sitting in the middle of intersections, and falling traffic lights!
I did laugh at the ending of this story, but it’s still pretty creepy and reminds me of more than a few of those mystery TV series where people get trapped in weird small towns that won’t let them leave and an old movie from 2006, called Population 436, starring Jeremy Sisto, in which the population of a small town never changes, and anyone who tries to leave meets with a horrible accident, and needs to be replaced by a newcomer.
Why yes, being trapped in a place I can’t leave is one of my base fears! How did you know?
SCP 3122: Deadly GPS
This one isn’t so much complicated as it is a somewhat involved SCP story. It is what appears to be a normal older-style GPS device except that everyone who has ever used it has gone missing. So the SCP tried to find out why by putting a recorder and tracking device on one of its D-Class personnel to see what was going on, and it is quite a bizarre journey.
The anomalies only kick in after certain criteria have been met. The journey must take at least three hours, and the vehicle in which the GPS is set must complete at least two hours of its journey, after which it will be automatically transported to a parallel dimension, and given further instructions, which become more and more bizarre consisting, for example, of instructions to remove different body parts for sacrificial purposes. At first, the landscape will not appear to be any different than before, but as time passes, the landscape will begin to change, and the more the person continues to drive, the more lost they will become. After two or three days the car and the device will arrive back at the originally programmed destination, only without the driver.
I know a lot of people have an intense fear of getting lost. Now imagine never being able to get “unlost”.
SCP 4000: Call Him By Your Name
Oh, this is a deliciously creepy cautionary tale about following all the rules when interacting with the Fair Folk. This is the story of a field researcher who, while exploring a forested world on the other side of a portal, came across one of the inhabitants, creatures who regularly put themselves into positions that require a person to interact with them. The agent was given instructions about never eating any offered food, only following the dirt path provided, and never giving anyone on the other side of the portal their real name, since all names have power. In fact, nothing of that world is ever referred to by any given name or allowed to be named consistently.
The field agent forgot that such creatures are clever and opportunistic. After several run-throughs on the path and several interactions with the entity, they thought they were doing pretty good but made one mistake. They allowed the entity to give them a consistent name, with the entity calling them by the same title every time they met. This was just enough to trap the agent in the forest while the entity stole their identity, and replaced them in the real world.
But making certain the environment remains unnamed isn’t the only rule. People must be careful not to make anyone they meet angry, and to always carefully placate any beings that are met on the path. Breaking the rules can result in hallucinations, headaches, having one’s form changed against one’s will and amnesia. Using a consistent name for anything that’s in the forest world, in the real world, can result in conjuring a being or item into the real world, or transporting the speaker into the unnamed forest.
How about we just avoid this place altogether? What’s the creepiest part of this? The entity was able to successfully integrate itself into the occupation and life of the person whose identity they’d stolen, despite looking nothing like the person, and was found out only by a kind of accident! This is a place where all words have power. They can both give and remove power, so using euphemisms, slang, and idioms, or calling anything in this world the same thing more than once, can result in disaster for the person speaking.
Guidelines for interacting with native entities:
…2.01 Greet native entities with any formal salutation9 before engaging in conversation. If female, bow or curtsy.
…2.02 Speak in a cordial tone of voice.
…2.03 Do not make any statements that you know to be false.
…2.04 Do not make disparaging comments about native entities while in their presence.
…2.05 Say ‘please’ and ‘thank you’ when appropriate.
…2.06 Refer to and address native entities using descriptions of their physical appearance, per protocol 4000-Eshu.
…2.07 Do not refer to a native entity by a name, title, or designation, even if it introduces itself with such.
…2.08 Do not state your name, nickname, codename, alias, or any other personal designation when in the presence of a native entity.
…2.09 If a native entity offers to assign you a name, title, or designation, politely decline.
…2.10 If a native entity makes a statement in which it addresses or refers to you by a name, title, designation, or anything other than a physical description, ignore the statement as though it had not been spoken.
…2.11 If pressed for information that is considered confidential, refuse, briefly apologize and bow.
…2.12 If a native entity appears to require your assistance, consider its appearance before choosing to help:
………2.12.A If the entity appears threatening, do whatever is necessary to aid it.
………2.12.B If the entity appears attractive or harmless, do not approach.
………2.12.C: Always feed a native entity if it is hungry. This overrules 2.12.B.
…2.13 Do not attempt to mount any bestial entities you encounter unless it has earned your trust and given you its consent.
…2.14 If you are offered a physical gift, receive it with both hands. Do not discard this gift, even if it appears to have no use or value. This is overruled by 1.04.
…2.15 If a native entity offers you a nonphysical gift or attempts to initiate a trade, politely decline.
…2.16 You may accept food offered by native entities, and offer that food to other native entities you encounter, but do not consume it yourself.
…2.17 Do not sleep in any lodging offered by native entities. You may sleep inside the residence of a native entity as long as you do not have an invitation to do so.
…2.18 If a native entity offers to accompany on your journey, accept, but do not tell them where you are going.
…2.19 If you are aided by a native entity, you must aid it in return if you have not done so already.
…2.20 If you encounter an incorporeal humanoid that claims it is not a native entity, disregard all previous protocols and follow its instructions.
SCP 588: Carnivorous Coins
This is an SCP that may sound a bit silly at first but think about it. How many people carry around at least a few coins on their person at all times, sometimes unknowingly? This SCP appears to be a quarter minted in 1972, except the head of George Washington which is pictured on the side is capable of moving, opening, and closing its mouth, and will feed on any organic matter that comes into its orbit. It’s capable of ingesting, digesting, and excreting matter! It’s even capable of reproduction. The coin can move by inching itself along flat surfaces in the manner of a slug, and can sometimes hop using its edge. It is only ever motivated to move by feeding. The feeding isn’t to keep it alive but to create more coins. This is done through binary fission.
The containment procedures for the coin are not elaborate but it still needs to be carefully watched because it has breached containment at least once by disguising itself as a regular coin. It’s intelligent enough to mimic regular coins, lying flat until someone tries to pick it up. it will bite them (it can’t take more than a gram of flesh) and attempt to flee by hopping away, which sounds hilarious until you take into account that it’s only ever interested in making more of itself, its reasonably intelligent, and gatherings of these coins will coordinate their feedings.
On ██/██/2002, junior researcher Dr. █████ reported to a senior staff member that while transporting SCP-588 from its containment locker to a testing room it “slipped out of the box and scuttled away.” The unfortunate containment breach of SCP-███ at approximately the same time and the resulting death of Dr. █████ led to the incident not being logged. Five months later on ██/██/2002, janitorial staff member ██████ ████ came into contact with a colony of over four hundred individual copies of SCP-588 living off detritus behind the shelves in Storage Pantry-B10. ██████ ████ was discovered unconscious by his coworkers two hours later and was treated for several thousand minute bites on his limbs and body. All escaped instances of SCP-588 are believed to have been retrieved and destroyed, but any Site-19 staff members finding loose change in unlikely places are to report to an on-site security officer immediately.
SCP 636: Elevator to Nowhere
I got a real kick out of this one because elevators are distinctly creepy even when they go where they’re supposed to go. I mean you have no real idea what’s going to be on the other side of an elevator door when it opens, do you? As a liminal space, (something that is used to travel between other spaces) elevators are often used as portals to other dimensions in all kinds of stories. It is still unknown what type of world or worlds this elevator opens onto, and only one person has ever returned through it.
This SCP is a maintenance elevator found in a now-abandoned building, which has been contained by being officially condemned due to mold. The containment procedure is only slightly elaborate and mostly consists of making sure no urban explorers go into the building and destroying anything that might come out. The elevator goes to three sub-basements although only two of the sub-basements are listed in the building plans. It is accessed using a magnetic key card.
Anything or anyone that is in the elevator when it reaches the non-existent third sub-basement will vanish when the doors open on that floor, even though there are no openings in the shaft that lead to another level. There are only blank walls there. Sometimes the elevator will move to the sub-basement on its own. When it returns to the normal floor it will contain anomalous objects like piles of flesh and blood, the equipment of people who have disappeared, elevator walls covered in human eyeballs, and once one of the “disappeared” field agents, in a horribly emaciated state, who killed one of the guards while frantically insisting he had to go back.
Look! I’m sorry, I’m nosy! But I still wanna know what’s on that floor. Is it just one horribly messed up world, or multiple worlds, that the elevator has access to? What happened to the agent that returned that made him want to desperately go back? Is there a safer way to find out? What happens if the building is destroyed? I got questions!
SCP 513: Haunted Cowbell
Yeah, I know some of you are thinking of that old SNL skit with Christopher Walken, but this story isn’t as funny as that one. It’s not what it is that’s the creepy part though. It’s what gets summoned when you ring it. The containment procedure is fairly elaborate and designed not just to contain it but to make certain it never rings. The SCP is kept in a block of gelatin, inside a soundproof cell. The personnel who administer it are to check it after any natural disasters while wearing earplugs and noise-canceling headphones (although only deaf personnel are allowed to actually handle the object).
Anyone who is exposed to the sound of SCP 513 is to be quarantined for the next 72 hours, and not allowed to go to sleep. If the two guards on duty detect any mental degradation over that time period the subject is to be terminated. If they fall unconscious they must be terminated.
This SCP consists of two parts. An old and rusty cowbell called SCP 513, and the entity it summons is called SCP 513-1. SCP -1 is summoned when the bell is rung but is not immediately noticeable, although everyone within earshot of the sound will feel uncomfortable and disoriented by it. After a few moments, they will start to feel paranoid, as if someone or something is watching them…and something is. SCP 513-1 will only appear to them in their peripheral vision, glimpses through just opened doors, or in the backgrounds of mirrors. If the entity perceives that it’s been noticed it will vanish, and it is invisible to anyone not affected by the sound of the bell.
But there’s more! This entity, described as a tall thin humanoid with overly large hands, will stalk the person for several days, inducing even more paranoia along with sleeplessness. Many subjects report that the creature is in their room with them at night. If they somehow manage to fall asleep before it appears, it will violently awaken them and then vanish when they open their eyes. This lack of sleep continues until the person’s mental state has become so degraded by fatigue and depression that they commit suicide. (Keeping in mind that the longest any person has ever gone without sleep is 11 days and that after just 3 or 4 days they will begin to hallucinate.)
Saying uttered by one of the SCP test subjects:
You’ve seen it. Now he can hear you.
You’ve touched it. Now he can see you.
Never ring it. If you hear it, he can touch you.